![]() Like any forum, Stardrive Continued represents a diverse range of views. The games are what they are, and having purchased Legend of Pegasus I feel vindicated in saying these things Armchair generals always want the finest armies to play with, and "smart" gamers often fall into arguments that are every bit as silly as those taking place on the Dota2 forums. The often solitary nature of developing and playing these simulations often create, and stem from, personal expectations that can not realistically be completely fulfilled. In most cases, the community sees it differently, developer failures notwithstanding. I don't know how far I should go with this, but I would suggest that the communitys projected desire to have developers deliver their dream product, and the devs always falling short of this unrealistic goal (it's not possible to tickle everyone the same way)cause a very high stress environment that can bring people into a conflict over what they wanted, rather than what is actually there.Ĥx developers are often far more limited in their vision than is immediately apparent, simply because the scope of the genre is promoted as "unlimited". Perhaps this is a quite artificial limitation stemming from the less social nature of the games and the people who enjoy them? Stars and other more hardcore products could also bementioned, but many people haven't played these so beyond reference they don't really apply any longer. GalCiv2 should probably be added, but personally I find that game to be bland to the point of being uninteresting. The only 4x games I know that have really worked their model to near perfection is the original Master of Orion (a towering achievement in game design), Moo2 and Sword of the Stars numero uno. The 4x genre has a common theme of not developing and building on the core ideas to create a solid finalized product that can stand the test of time without inviting negative comparisons. What has stuck with me after many years testing out many products like Stardrive is a sense of disappointment. The roof is taller and the glasshouse is less fragile. I do the same thing here by bitching about wanting all manner of features and changes to Distant Worlds, but this is a calmer crowd talking about a better product where the developers are not antagonistic because people want their blood. ![]() Being hard done by when you attempt to build and improve said community is annoying as all hell, but the fact that Stardrive is a boring and functional product where too much was promised is not actually cause for the amount of grief being poured out on those boards, The social element is not actually a part of the product itself. Zero, for all the sillyness going on there, is building 4x products. Most of us, I assume, are looking for some broadly scoped sandbox with sufficiently interesting tools and a competent AI that allows us to build our little power fantasies. I wanna derail this a tiny bit to say that strategy gamers are far too concerned with the idea of what these games should be. That's it.ĭistant Worlds is one guy as well and there is a significant contrast in how both Moderation and Patching are managed. Since so much has been deleted from the forums the intent is just so people know the full story. We even had one or two people on both sides apologise before Zero wiped it all out. I only bought Stardrive recently and only got banned a day or two ago, after trying to help repair the divide. for the best example of this look at Phil Fishįor some that maybe true. Remember this is one guy making a game, not a whole game company, developers can be a bit brash and quick to react to critique. Now StarDrive 2 seems to go back to a turn based system, which I don't care too much for anymore, so I probably won't be getting it. Hell if anything StarDrive is the reason I picked up a copy of DW:U, I never knew about real-time 4x games, in fact the concept was so foreign to me that I thought I would hate it, then I grew to like it quite a bit having fluid movement from one instance to the next seemed like the way it should be done, with pausing for thinking of course. The fact he didn't fix all of them might be upsetting to some sure, but not enough for me to hate the guy with this level of fury. ![]() ![]() And I'm not sure why people are so upset, but it felt like a finished game with some game play mechanics/bugs that every game has. I liked StarDrive, really only saw a few problems with it as a game, one of which was how ground invasions worked. Probably will live a lot longer if you stay angry for a shorter time. Posting here to push people there, then posting again on the Distant Worlds forum to bring people here which goes back to Steam forums. The whole letting people know about his business practices bit I can understand, however a lot of that borderline stalker like obsession.
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